![]() ![]() Mana Vault - A Dark Ritual in colorless form that allows us to play Gitrog as early as turn 2! ![]() Sol Ring - Coming right behind Mana Crypt, likewise a must-have rock. Mana Crypt - The most broken vintage rock, a must in pretty much any cEDH deck. In addition, cards that allow you to sacrifice lands for mana or play more lands also work as viable forms of mana ramp. Gitrog loves playing around with lands, which is why most lands that tap for multiple mana are included. 1CMC and below is often most preferable to us, which is why mana elves are our most dominant form of ramp. Going above 2CMC is often too slow for our deck, especially because we want to resolve our general as fast as possible. We run a lot of different forms of ramp, but their requirements often are that they'reĬost-efficient. Rampīeing the core of every cEDH deck, ramp is also an essential part of Gitrog. Sample lists, on the other hand, can be found below in a separate section if you're curious. There are some options outside of my deck as well, usually ones that are established as good in certain metagames. Next, we're going to look at cards that could go into any Gitrog combo list. ![]()
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